![]() ![]() Even though Vera made his UFC debut 8 years ago, he was not a playable fighter in UFC 4 until the latest update. The submissive fighter’s stance no longer warps after the separation.Of course, the major part of the recent UFC 4 fighter update is the addition of Chito Vera. Fixed mirroring issue in the Over Under breaking knee.Fixed bad state in Over Under strikes against the submissive trip.Furthermore, the special counter from a block to a lead hook works consistently against it, now there is no time to block it or slip it. This means they can no longer be performed in very quick succession. We finally managed to nerf it, by increasing all of its recoveries. The slipping hook has been a major complaint from the community for a while. Increased recoveries for the Advancing Slipping Rear Hook.This should give these throws a nice new niche as they used to be underwhelming. This means that if the defender is camping on high block as part of the Option Select strategy of defending the back drive/back drag mix up, the attacker can use a regular body lock throw and possibly succeed because the defender was holding high block. Otherwise, the left stick input will be interpreted as an attempt to defend a turn and can lead to the success of the back drag.įinally, also consider that although the back drag/backpack is being nerfed heavily, the regular bodylock throws from the cage back clinch benefit from the anti-fuzzy-guard logic. It is also important to remember that when the back drive is initiated, the defender should let go of the left stick ASAP if they were walking to escape from the cage back clinch. However, these turns lead only to side control and can generally be at least scrambled on reaction. This doesn’t take the defender completely out of the woods, because there might still be a follow up turn to defend. This means a skilled defender can hold high block in case the attacker attempts a backpack, then switch to low block and still defend the back drag in time. ![]() ![]() Unlike high-low mix ups that involve throws, this back drive/backpack mix up does not have an anti-fuzzy-guard mechanic. This nerf to the takedown should make the choke considerably harder to access, specifically because nerfing the back drive also indirectly nerfs the mix up with the backpack. It was often working as a shortcut to the powerful Rear Naked Choke. This takedown was quite fast, considering it leads to back sitting which is a dominant position. ![]()
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